Continuing the subject of scary videogames moments (part I is
here), I must confess first that I actually missed out two games from early DOS era in my previous note: the original
Alone in the Dark and
Space Hulk.

While AitD sequels were a mere shadows of the original (especially the last one is catching a lot of flak in reviews), this game was really something. It required a lot of quick thinking in stressful situations from the very beginning - in the very first location player had to immediately start blocking both door and window in order not to be devoured by incoming creatures. The game included Lovecraftian elements and pirates - a combination granting success in the eyes of video game players - but above all, it delivered truly scary experience.

Also, Space Hulk. The moment when a space marine with PowerClaws (or whatever the name of that murderous device was) guarding the back of a squad falls and evil
Aliens Genestealers attack the rest of your squad from behind, successive squad members monitors go offline... Combining strategy, arcade, micromanagment and horror, this game would guarantee a good dose of adrenaline to the player.
I don't know how I could have forgotten these two games. The only possible explanation is that I played them both before I even had my own PC and I don't have the originals on my shelf. So, let us now leave the DOS era and move towards early Windows...

The next game that managed to scare me was
Blood. I was already in highschool and even though the game's graphics don't seem that realistic these days and theoretically I was already quite grown up, but nevertheless Blood managed to creep me out. It had really thick atmosphere, memorable monsters and great sound effects combined with unsettling music would set the ambience really well. Roaring stone gargoyles (the epic battle with first one was a tough cookie), growling underwater beasts, screams of evil cultists, with occult chanting in the background of some levels ("
...pestis... cru-ento... filo... matsus...") - I actually had to take breaks when playing this game, when the spooky atmosphere was getting to me.
On a side note, Blood remains one of my all time favourites and some time later I got used to the screams, monsters and music so much that I would be playing the game to cheer myself up, not to mention hours of multiplayer. I actually plan to write a separate post on this game alone.
Around that time I also got frightened by
System Shock II, but since I have just played the demo, I don't think it really counts. Never got back to play this one, which is a shame.

Next in line comes another incredibly scary game, namely
Aliens versus Predator. Playing as Alien was spooky with weird, with strange music, unusual vision and the need to have incredible spatial orientation when walking on the walls and ceilings. Player had to watch out for marines and other hazards, but while challenging, this mode was not very frightening. The other two modes, however, were. Even as a Predator, with great health, powerful weapons at hand and vision modes facilitating enemy detection and aiming, fighting swarms of Aliens would be a memorable experience, full of moments when player jumps up. The epitome of fear incarnated, though, was playing as a Human.
The reason for this was simple - the Aliens were not scripted, but deployed in waves somewhere in the level and then would roam free to bite player, coming out from every ventilation shaft, pipe and dark corner randomly. It's true that there were no savegames during a level, the sounds were
very suggestive (just like in the movies), the vision was limited and levels were claustrophobic, but the main reason why this game was so scary was the impredictability of the threat. There was no way to guess when or where from the next attack would come, so the game would keep player at his toes all the time. And since Aliens were such killer beasts, if player missed one acid-blooded monstrosity crawling upon him from behind, the game would be over in seconds. Of course, our Marine would carry a movement detector, the beeping of which alone was often enough to start one's heart racing, but it only covered fron 180 degrees... I admit not having finished this game due to its insane difficulty setting and fear factor.

The sequel to Aliens vs Predator was still scary, more cinematic and epic, with better story - but it was scripted, hence less unpredictable and therefore less frightening as well. Which is not to say that it wouldn't freak me out once or twice. Or thrice...

Next comes a whole paragraph devoted to
Silent Hill series. Actually, these games could have a
separate post written on them. They were all about fear and uncertainety. The first one was the most bizarre of all, with worlds / dimensions / realities switching in a way that left the protagonist (and hence the player as well) totally unsure of what is happening, as well as when and where. The game took a lot from Jacob's Ladder movie. The sequel was a psychological nightmare, with recurring motive of a girl in haunted city resembling main hero's dead wife. The girl would die over and over again, only to reappear alive later on, leaving protagonist more and more guilty, shaken and bewildered, finally leading him to see why this was taking place. The third part was definitely less psychological and more straightforward splatter-horror-like, but with great graphics and twisted storyline it also fit well into the series' dark univers. And let us forget about the fourth one.
In each of these games there was a lot of scares, some coming from the fact that alternate Silent Hill reality was nightmarish world of rust and decay in which causality was just an empty word, but also from really unsettling monsters. An invicible monster called Pyramid Head was haunting player throught Silent Hill 2, pretty much causing me to sweat each time it appeared (not to mention the famous "rape" scene). Little shadow babies in Silent Hill 1 gave me the chills with their crying and moaning. The moment from the beginning of the game when player gets trapped in a nightmare with a crucified corpse on the fence was a masterpiece. Silent Hill 3 also had a couple of really scary moments, for example at the hospital, when player enters a wing that doesn't exist...

There was a good amount of fear coming from the fact that rules of the game could change with shifting of the worlds (especially true for Silent Hill 1), there also was a certain amount of unpredicatibility, because the game would throw some surprises at the player every now and then. The thick atmosphere of danger was further by white static being emitted from the radio each time a monster would be approaching (quite similar to movement detector in Aliens vs Predator and equally unsettling). The visuals of the other world and monsters, incredibly spooky music by Akira Yamaoka added to the overall impression - this series gave many people some serious nightmares.
To be continued...