Magic: The Gathering meets Mad Max
I wrote about it on Blip, but I think it deserves a mention as a blog post. So Gregory Weir, author of some delightfully strange games, such as (I fell in love with) the Majesty of Colors and Bars of Black and White, has just released another one, called The Day - you can play it on Armor Games.

Graphics-wise, it is just ugly. Also, I find its story less powerful than two titles I listed earlier, but it is interesting nevertheless, reminding me Small Worlds in its tone and ambiance - and that is a good thing. There are two endings, totally perpendicular to each other - meaning you can get either, but not both on the same playthrough. Achieving them unlocks developer commentary, which doesn't explain much, but does give insight into Gregory's design process.
All in all, The Day is nowhere as great as (I fell in love with) the Majesty of Colors, but worth spending five minutes finishing it and then maybe another five pondering upon its tale. Anything that makes players think is worth attention, so go have a look at it here.
[ via IndieGames ]
I wrote about it on Blip, but I think it deserves a mention as a blog post. So Gregory Weir, author of some delightfully strange games, such as (I fell in love with) the Majesty of Colors and Bars of Black and White, has just released another one, called The Day - you can play it on Armor Games.
Graphics-wise, it is just ugly. Also, I find its story less powerful than two titles I listed earlier, but it is interesting nevertheless, reminding me Small Worlds in its tone and ambiance - and that is a good thing. There are two endings, totally perpendicular to each other - meaning you can get either, but not both on the same playthrough. Achieving them unlocks developer commentary, which doesn't explain much, but does give insight into Gregory's design process.
All in all, The Day is nowhere as great as (I fell in love with) the Majesty of Colors, but worth spending five minutes finishing it and then maybe another five pondering upon its tale. Anything that makes players think is worth attention, so go have a look at it here.
[ via IndieGames ]