Tuesday, July 27, 2010

Starcraft II has landed

Hell, that time is now

It almost seems unreal to have finally reached this moment after all these years of waiting, but here it is at last: Starcraft II has gone live. And what a game it is, ladies and gentlemen.

I wrote a long piece on Starcraft II Beta mulitplayer for a Polish gaming website Gamezilla (you can read it here in my mother tongue and here in pidgin gibberish produced by Google Translate). Whatever small annoyances there were in the first phase of Beta, in the second phase they have been completely ironed out and I see no change between the last moments of Beta and the currently available multiplayer mode. It has been polished to near perfection - but it is but a one facet of this masterpiece.


Another one is the single player campaign and frankly, it is like a movie. Have you seen the story trailer? You owe it to yourself - it is epic. I admit not having seen much of the campaign yet, what with having work and all, but so far it's been incredibly atmospheric. If you enjoyed the story of the original Starcraft, then you shouldn't be disappointed by this one either - it's more of the same, but bigger and more badass. If you happen to have forgotten the details, don't fret - not only can you get a recap in English on Kotaku and in Polish on Polygamia (the latter is far better and more detailed actually, however unfortunately only available in that weird language of ours), but also there is an abbreviated version presented to the player during the installation process of the game.

I will probably write a full-blown review some time later, but for now I am totally into Starcraft II. The price tag is hefty, especially for us, working masses of the third world, but I think it is worth it. It's incredibly epic experience with excellent story and almost perfect presentation, probably the game of the year and for some - even of the decade. Whether or not I will be one of them remains to be seen, but so far it's incredible. Barts out.
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