Have you ever dreamt that you were a gargantuan creature dwelling deep in the cold darkness of the ocean's bottom, reaching to the light above with your myriad of tentacles, observing these little warm creatures of flesh, maybe catching one of them and drawing down to the murky depths below?...
What? No, me neither, just asking.
Yet apparently some of us have this kind of dreams and take this matter one step further, creating a game that allows player to control such a creature. That's what "(I fell in love with) the Majesty of Colors" is all about - the process of discovery and interaction through three eyes of tentacled sea monster, all in delightfully retro graphics.
Note: I like retro visuals, but I am not too keen on pixel art abuse - just because it's easier to make blocky pixelated sprites doesn't mean the game is going to look good. Sometimes, however, pixel art really does become art (in real word, too, on rare occasions) and as a result right now I can't imagine "Majesty of Colors" in any other graphical form.

I don't want to spoil the pleasure of finding out how the game works, so I will not elaborate further on the gameplay itself. Remember, it's up to you to discover how to play it and what to do, and the outcome will vary depending on that.
This touches the subject I want to tackle in more detail here on Barts News one day, as well as exploit myself: games are an excellent medium to tell a story that has visual appeal, builds ambience in a cinematic sense and has one advantage over movies and TV - player interaction and multiple variants. Traditional storytelling cannot give you what games can - influence over story itself, pushing heroes to act more to our liking, ultimately achieving different endings in functioon of player's choices.
"(I fell in love with) the Majesty of Colors" is but a short little game, but it does exactly that - presents different story arch and ending based on player's decision. As simple and limited as it is gameplay-wise and story-wise, it has an original concept, innovative idea of playing, multiple endings and one or two brilliant moments, my favourite one being the opening, when a little baloon makes the creature see colors.
Go ahead and play it, the experience will be worth it. And if you are an aspiring game creator, read wonderfully detailed post mortem on GameSetWatch to see how the author made it happen.
What? No, me neither, just asking.
Yet apparently some of us have this kind of dreams and take this matter one step further, creating a game that allows player to control such a creature. That's what "(I fell in love with) the Majesty of Colors" is all about - the process of discovery and interaction through three eyes of tentacled sea monster, all in delightfully retro graphics.
Note: I like retro visuals, but I am not too keen on pixel art abuse - just because it's easier to make blocky pixelated sprites doesn't mean the game is going to look good. Sometimes, however, pixel art really does become art (in real word, too, on rare occasions) and as a result right now I can't imagine "Majesty of Colors" in any other graphical form.

I don't want to spoil the pleasure of finding out how the game works, so I will not elaborate further on the gameplay itself. Remember, it's up to you to discover how to play it and what to do, and the outcome will vary depending on that.
This touches the subject I want to tackle in more detail here on Barts News one day, as well as exploit myself: games are an excellent medium to tell a story that has visual appeal, builds ambience in a cinematic sense and has one advantage over movies and TV - player interaction and multiple variants. Traditional storytelling cannot give you what games can - influence over story itself, pushing heroes to act more to our liking, ultimately achieving different endings in functioon of player's choices.
"(I fell in love with) the Majesty of Colors" is but a short little game, but it does exactly that - presents different story arch and ending based on player's decision. As simple and limited as it is gameplay-wise and story-wise, it has an original concept, innovative idea of playing, multiple endings and one or two brilliant moments, my favourite one being the opening, when a little baloon makes the creature see colors.
Go ahead and play it, the experience will be worth it. And if you are an aspiring game creator, read wonderfully detailed post mortem on GameSetWatch to see how the author made it happen.










