I am a big fan of Blender, as you already might have noticed. Today note, while not news at all, will be about Blender and Matrix - what's not to like for geeks like us?
First, I would like to draw your attention to one, often overlooked, feature of Blender, namely Blender Game Engine (commonly abbreviated to BGE). It is what it sounds like - a solution for authoring game content. It allows managing states, creating logical bricks, enabling real-time physics and much more. While it is perhaps not the easiest game engine to use, it is quite capable and does not cost a penny.

Some time ago I have come across a 3D rendition of environment of Burly Brawl fight scene from the second Matrix movie done in Blender Game Engine. Up until that moment, I was looking at BGE in a bit of contemptuous manner, but being able to fly around that very scene changed my mind and I started paying closer attention. Even though the author, Mike Pan, claims to have done it using only his memory due to not having a copy of the movie at the time, it still looks more faithful to me than rendition of the same scene in the offical Matrix game, Path of Neo. Perhaps it's the green tint to everything, I don't know.
The file used to be available from Mike Pan's website, but is not anymore. However, it can be found the Internet Archive. In order to run it, download the copy of Blender from here, load the file and press P to play. Quite impressive, eh?
If I managed to tickle your interest with the above, you're welcome to see what Blender Game Engine is capable of in this video and if you are curious about projects using it, read more about Yo Frankie! game. Who knows, you might actually get to create something with it?
First, I would like to draw your attention to one, often overlooked, feature of Blender, namely Blender Game Engine (commonly abbreviated to BGE). It is what it sounds like - a solution for authoring game content. It allows managing states, creating logical bricks, enabling real-time physics and much more. While it is perhaps not the easiest game engine to use, it is quite capable and does not cost a penny.
Some time ago I have come across a 3D rendition of environment of Burly Brawl fight scene from the second Matrix movie done in Blender Game Engine. Up until that moment, I was looking at BGE in a bit of contemptuous manner, but being able to fly around that very scene changed my mind and I started paying closer attention. Even though the author, Mike Pan, claims to have done it using only his memory due to not having a copy of the movie at the time, it still looks more faithful to me than rendition of the same scene in the offical Matrix game, Path of Neo. Perhaps it's the green tint to everything, I don't know.
The file used to be available from Mike Pan's website, but is not anymore. However, it can be found the Internet Archive. In order to run it, download the copy of Blender from here, load the file and press P to play. Quite impressive, eh?
If I managed to tickle your interest with the above, you're welcome to see what Blender Game Engine is capable of in this video and if you are curious about projects using it, read more about Yo Frankie! game. Who knows, you might actually get to create something with it?