One of few games that I almost bought a PS2 for is Okami. I even had a demo disk handed out at Tokyo Game Show 2005, which I admit I have sold before the game saw the light of day (I was young and needed money).
I admire Okami's graphical style both as a wanna-be artist with inclinations towards Japanese culture and as a programmer (this ink effect is not an easy thing to do in real time), not to mention as a gamer.
It is therefore interesting to see that what has later become a trademark of the game, was at first not even included. See the video below to compare how Okami's visual style has evolved :
PS. Concerning the name of the game, I actually think it should be transcribed as Ookami, but on the other hand 'O' is a honorific, so I am a bit lost here. Any opinion on that?
I admire Okami's graphical style both as a wanna-be artist with inclinations towards Japanese culture and as a programmer (this ink effect is not an easy thing to do in real time), not to mention as a gamer.
It is therefore interesting to see that what has later become a trademark of the game, was at first not even included. See the video below to compare how Okami's visual style has evolved :
PS. Concerning the name of the game, I actually think it should be transcribed as Ookami, but on the other hand 'O' is a honorific, so I am a bit lost here. Any opinion on that?


2 comments:
Isn't the 'ink effect' based on the same trick as 'cartoon' rendering? If so, that's fairly easy to do in real time. Just my two cents.
Well, so-called 'toon' rendering is not that difficult to achieve, but variable width ink outline, such as in old Japanese paintings - that's quite a challenge, especially in real time on PS2.
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