Monday, September 24, 2007

Patapon hands-on impressions

Patapon was one of the incoming PSP games that I hoped to become yet another addition to the variety of truly original titles available for the system (Loco Roco, Crush, Mercury). Sadly, I was totally disappointed.


Contrary to Brian Crescente's impressions, I didn't like the demo at all. The basic idea is that player has to tap combinations of button presses in order to make the little creatures visible on the screen (Patapons) follow his order. Pressing the combination of Square, Square, Square, Circle makes little fellows chant "Pata, Pata, Pata, Pon" and march forward for a moment. If player gets the timing right and chains two sequences together in a combo, Patapons will run for a while longer. Other combination causes small warriors to attack enemy.

And here we come to my main problem with the game - it is plain boring. Yes, it is charming, but being limited to just two actions is pain in the backside. It's like being forced to chose between a series of Yes/No questions with the only thrill being that sometimes player fails to perform combination of button presses in correct timing. Playing the game just dragged for me. You can see it for yourself in the following video :



Maybe the final game will be different, but so far I was left unimpressed. Okay, the graphics had a cool sense of style, similarly to Loco Roco. But, as I have written on Kotaku : I also didn't like Loco Roco.

3 comments:

Moon Alien Ambassador said...

I still going to give it a try. If I buy Patapon I know what Im expecting, just a tapping game. If I want something else then Ill get other kind of game. Thanks.

Barts said...

I actually think it was very limited, because they rushed it just to have a demo for TGS. I have just got my new Demo Disk and will try it soon and post updated impressions.

DiRtY-StEvE said...

damn, sux man i like it, its limited but setting up ur army and equipping them is fun, i love watching the kill shit, plus it was free!!!