At least once I am happy about not writing about the game immediately, the game in question being Hexaxis. I was going to bash it and beat the crap out of developer (metaphorically, that is). I am glad I didn't.

What I was faced with at first seemed like an odd mixture of Lumines (moving timeline, falling blocks) and rolling dice. Technically it was nothing special, as you can observe on the screen below, some additional dice would appear on the screen out of nowhere and my inability to guess which face up the dice is going to land on when it falls was making me angry to say the least.

Well, I have decided to give it another chance and try next build. And yes, this time it is much better. You can immediately observe the improvement in graphics, but mechanics also got slightly altered. There are arrows at the bottom of the screen showing where new dice will appear, there is a sort of a semi-transparent ghost below the falling dice, showing which face up it will be placed when rolling down.

And indeed, now this makes sense. I was not hooked, somehow the game doesn't get to me, but at least this time it is a full-blown homebrew release. I may not like to play it, but it is a quality home-made game and in its last incarnation I have no hesitation to recommend you to give it a try. Maybe it will appeal more to you.
You may have a look at the gameplay in the video below and also try the PC demo available here.

What I was faced with at first seemed like an odd mixture of Lumines (moving timeline, falling blocks) and rolling dice. Technically it was nothing special, as you can observe on the screen below, some additional dice would appear on the screen out of nowhere and my inability to guess which face up the dice is going to land on when it falls was making me angry to say the least.

Well, I have decided to give it another chance and try next build. And yes, this time it is much better. You can immediately observe the improvement in graphics, but mechanics also got slightly altered. There are arrows at the bottom of the screen showing where new dice will appear, there is a sort of a semi-transparent ghost below the falling dice, showing which face up it will be placed when rolling down.

And indeed, now this makes sense. I was not hooked, somehow the game doesn't get to me, but at least this time it is a full-blown homebrew release. I may not like to play it, but it is a quality home-made game and in its last incarnation I have no hesitation to recommend you to give it a try. Maybe it will appeal more to you.
You may have a look at the gameplay in the video below and also try the PC demo available here.