I got a crush on "Crush"

Wednesday, January 24, 2007

Nowadays it is fashionable to be bashing PSP. Nintendo fanboys excel at this sport, but they are not the only ones (for example Modojo staff are also very good at it).

The most common reproach towards PSP games is that they are not innovative. This is usually contrasted with Nintendo DS games that are supposed to be extremely creative (although, frankly, quite often the list of examples is limited to Trauma Center, Rub Rabbits and Kirby). Often expressed opinion is that PSP games are only rehashed version of old PS2 hits (of course, they are not as fresh as New Super Mario Bros or the newest Castlevania).

Dark city... don't we all love it?

Putting sarcasm aside, I must admit that it annoys me that some people will be so one-sided. I personally have nothing against Nintendo and DS (especially Lite), but claiming that only DS has innovative games while PSP is all about "been there, done that" is too great a simplification. Archer Maclean's Mercury anyone? Loco Roco? Lumines? Hello?

Well, there is a new title on the horizon, and quite frankly, I can't wait to see it in action. It's a weird game in a strange setting starring young man whose power is to 'squeeze' three dimensions into two. The game then becomes old-school 2D platformer. The effect is a little hard to describe, you best see it in the video below :



The effect is quite interesting and it looks like the game is going to require quite a bit of three dimensional imagination (sort of like classes in technical drawing...). Dark and slightly surreal surroundings makes me think about Dark City and Max Payne. Plus a word from game creators :

The game is set in the mind of Dan, a man with a troubled past and severe insomnia. Turning to hypnosis as a possible cure, the game then revolves around his attempts to try to bring his life back together, all the while trying to preserve his sanity.

Yet another game to wait for... I mean for PSP owners, because the rest of the world is going to be too busy moaning about PSP's faults to even notice it.

0 comments: