Sonic Rivals speeds up!

Tuesday, November 28, 2006
Posted by Barts

I recently had the opportunity to play original Sonic games, featured in Sega Collection for the PSP, for the first time. Somehow, the classic didn't appeal to me - maybe I just played too little to appreciate it.

Therefore, I didn't have high expectations when I inserted Sonic Rivals into my PSP. I thought I'd just give it a try just in case, since I already managed to put my hands on it.

And then ... surprise!

I was hooked. I am playing it ever since and love every second of it. The sense of speed is overwhelming. Graphical style is sweet and reminds me of the best of 16 bit era. Am I the only one who thinks that the first set of levels is reminiscent of the Lost Vikings? Sound is also nice and the music very dynamic.


Instead of boring screenshots, see Sonic in action.

Since good, old Amiga times it has happened very rarely that I would fail multiple times on the same level and still continue. The game can be punishing sometimes (or perhaps my reflexes are getting worse with age), but it doesn't prevent it from being enjoyable. You get your ass kicked and get back for more.

I can see some flaws in design (like the fact that you cannot see what comes next, the speed that sometimes prevent you from being able to even wink before you come crashing into enemy etc.), but they don't spoil the fun for me (yet?). Even annoying fact that your rival can catch up on you relatively easily is a double-edged sword : you can in most cases make up for your errors almost as smoothly as our opponent does.

So altogether Sonic Rivals is a ton of fun, which made me feel like if I were a kid once more and just discovered the colourful land of console games. I recommend it to all of you, including adult and serious ones. Or maybe especially to them.

Labels: , ,

0 comments: