In my recent posts I was grumbling a lot about many things, so now for something completely different : a positive review.
Every Extend is a brilliant and refreshing game with original idea behind it. The game combines logical elements with quick action providing really innovative gameplay and tons of pure fun.
The rules of the game are simple The player has at their disposition a limited number of guided bombs which can be detonated. They are used to blow enemy ships flying across the screen. The goal is not to survive (obviously), but to cause as much havoc as possible while being limited both by running time and the amount of bombs at hand. The key to achieving this is detonating your bombs in key locations of the screen, so that the chain reactions resulting from exploding enemy ships propagate as far as possible. The enemies move in clusters, but their position is constantly changing and navigating your bomb to the best place at the very moment can be a demanding task. The result is calculated in points and the final score is the ultimate criteria of success.
Sounds simple? It really is. There are of course subtleties present in the game, such as point bonuses, time bonuses and (the most important) so-called "quicken" items, which increase the numbers of the enemy ships appearing, thus enabling more complicated chain explosions to be executed. It all adds to the gameplay and replayability, meaning that achieving mastery leading to gigantic scores will take considerable amount of time and effort. And since the position and movement of enemy ships is random, there are no two games will ever be the same. The blasting mayhem is accompanied by nice trance music and the graphics are very nice (static screens don't do justice).
Since the game is freeware, just stop reading this and go download it here :
On a side note, it is worth noting that Q Entertainment, a company that brought the PSP Lumines, took interest and made a PSP version of the game, called Every Extend Extra. The result was not too great. The concept of "skins" (combination of level art style and music) didn't work out well, since many skins were really bizarre. Relatively small PSP screen together made it hard to see clusters of small objects, the controls would make it difficult to precisely navigate the bombs and some gameplay changes (especially losing all "quickens" whenever player collides with enemy) would just spoil the balance of the original. If you think I am being to harsh on EEE, you can download the PC demo of the PSP game (strange, I know) and compare it with its predecessor.
Still, Every Extend is definitely worth trying.
Every Extend is a brilliant and refreshing game with original idea behind it. The game combines logical elements with quick action providing really innovative gameplay and tons of pure fun.
The rules of the game are simple The player has at their disposition a limited number of guided bombs which can be detonated. They are used to blow enemy ships flying across the screen. The goal is not to survive (obviously), but to cause as much havoc as possible while being limited both by running time and the amount of bombs at hand. The key to achieving this is detonating your bombs in key locations of the screen, so that the chain reactions resulting from exploding enemy ships propagate as far as possible. The enemies move in clusters, but their position is constantly changing and navigating your bomb to the best place at the very moment can be a demanding task. The result is calculated in points and the final score is the ultimate criteria of success.
Sounds simple? It really is. There are of course subtleties present in the game, such as point bonuses, time bonuses and (the most important) so-called "quicken" items, which increase the numbers of the enemy ships appearing, thus enabling more complicated chain explosions to be executed. It all adds to the gameplay and replayability, meaning that achieving mastery leading to gigantic scores will take considerable amount of time and effort. And since the position and movement of enemy ships is random, there are no two games will ever be the same. The blasting mayhem is accompanied by nice trance music and the graphics are very nice (static screens don't do justice).
Since the game is freeware, just stop reading this and go download it here :
On a side note, it is worth noting that Q Entertainment, a company that brought the PSP Lumines, took interest and made a PSP version of the game, called Every Extend Extra. The result was not too great. The concept of "skins" (combination of level art style and music) didn't work out well, since many skins were really bizarre. Relatively small PSP screen together made it hard to see clusters of small objects, the controls would make it difficult to precisely navigate the bombs and some gameplay changes (especially losing all "quickens" whenever player collides with enemy) would just spoil the balance of the original. If you think I am being to harsh on EEE, you can download the PC demo of the PSP game (strange, I know) and compare it with its predecessor.
Still, Every Extend is definitely worth trying.
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